0.2.1 - New Course Added


I added a new practice course to the tutorial section of the game. I've gotten feedback that players felt like they were just thrown into the exploration too soon, so I also added some explicit direction to point new players in the right direction.

Hopefully this helps ease into the rhythm of the game.

It's funny I require a verified email address to play the alpha so I can have a conversation with people who play, based on their feedback... but still people want to circumvent that. I don't really care if you use a disposable email address... I just want feed back... so a big thank you to the person who played through the entire game and all the content at that time. I really appreciate the feedback and I think I've added everything that was requested/suggested so far.

Here's the full release notes so far:

Release Notes

0.2.1 - Practice Course added to tutorial section. Changed difficulty select wording and colors to encourage easy mode for newbs.

0.2.0 - New tutorial added to ensure that player knows where to go in the begining.  Also changed dialog a bit to help give a better sense of purpose to players who might not be comfortable exploring and figuring out where to go on their own.

0.1.9 - Breakwall collisions improved, safeguard added to prevent getting stuck. Bomb 9 cameras improved. Display hole name during preview. Config option to disable right click (for trackpad masochists).  Ice Shield will freeze if knocked into water after idling. Predictions while using ice/fire improved. Hard Mode allows enabling predictions with default length now.

0.1.8 - Save before warping so that read messages will stay read. Small idle detection tweak. 

0.1.7 - Updated map. Fixed Power up save bug!

0.1.6 - Redesigned initial area to encourage Slime course before drill course. Mouse unhides quicker. Save after warping. Map key will exit menu. Prevent mull warp before leaving hole. Hotkey for mull warp changed to backspace. Drill Boss hole mid-sequence modified to be less boring. Camera Mode updated with hotkey reminders. Added special idle detection for flat surfaces - ball should "ready to launch" much sooner on flat surfaces. OK button on power up screen will be hidden until description is shown. Fast Forward now prevented when near moving systems unless attached to that system (helps prevent glitches).  FF icon now visible when using fast forward.

0.1.5 - Controls screen updated in help menu. Button style configurable. Hotkeys will dynamically update based on active controller. Limited menu navigation with keyboard/gamepad.

0.1.4 - Difficulty Options - You'll need to clear save data from "Data" menu to restart.

These option grant additional starting bonuses, and also determine the configurations options that make for easier gameplay.

0.1.3  - Retries! You can now retry during a course, and during boss level.  These will become configurable eventually.

"Restart Course" option added to respawn menu.

Fix bomb ball ealy launch bug.

0.1.2 - Converted some important events into cutscenes. 

Added Fast Forward configuration. 

Added "M" hotkey to go straight to map screen. 

Added "R" hotkey to show Respawn button at any time.

Significant tweaks to idling system to allow launching again before complete stop... still needs work.

0.1.1 - Added fast forward button. Fixed special energy bug.

0.1.0 - Initial Alpha Relase

Files

Mega Golftroid Alpha Play in browser
Dec 12, 2022

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